Location-based services and augmented really

  • Aide
  • Recherche
  • Facebook
  • Twitter

Formation continue et reprise d'études

Formation continue et reprise d'études

Consultez la liste des formations proposées dans le cadre de la formation continue : formations diplômantes, certifications, préparations, formations courtes et formations sur mesure

Lire la suite


Vous êtes ici :

Location-based services and augmented really


Enseignant : Yann Bruna

Because of their increasing and intensive use over the last few years, Location-Based Services (LBS) like Google Maps or Waze have strongly become rooted in the everyday’s life of the so-called « hyperconnected users ». As collaborative platforms (Uber, Blablacar, AirBnb and so on) and social medias (Facebook, Instagram, Snapchat) are including a huge part of location-based data either, we will be questioning here the new social experiences brought by the use of those technologies. On the first hand, we are going to develop how LBS, like most ICTs, are contributing in the reinvestment of space and places, while they are creating a relativization of metric distance over the temporal one and new ways to experience time defined by a continuous acceleration and a search for immediacy. On the other hand, as LBS are becoming more and more socializing, we will also underline new dodging strategies, as well as new ways to watch over and possibly control people by collecting their location. This sometimes leads to new balances of power between the one who is tracking and the one who is being tracked, deeply linked to discussions over visibility, visuality and anonymity in hybrid urban spaces where the location sharing has become almost continuous.

Bibliographie succincte :

- Beaude B., 2015, « Spatialités algorithmiques », Traces numériques et territoires, Les débats du numérique, pp.133-160.

- Bruna Y., 2014, « La déconnexion aux technologies de géolocalisation : une épreuve qui n’est pas à la portée de tous », Réseaux, n° 186, pp. 141-161.

- De Souza e Silva A., 2009, « Hybrid reality and location-based gaming : redefining mobility and game spaces in urban environments », Simulation and Gaming, vol. 40, n° 3, pp. 404-424.

- De Souza e silva A., 2006, « From Cyber to Hybrid», Space and Culture, vol. 9, n° 3, pp. 261-278.

- Gordon E., De Souza e Silva A., 2011, Net Locality : why location matters in a networked world, New York, Wiley-Blackwell.

- Nova N., 2012, « Géolocalisation et temps réel », in Les nouveaux temps réels : comment les TIC changent notre rapport au temps (dir. Lejeune Y.), Limoges, FYP, pp.151-160.

Volume horaire

  • Cours Magistral : 10h


Contrôle continu

En bref




  • Pau